Prepar3d 4.1



  • UPDATE: V1.6.8 is now the latest version, fixing a last-minute bug concerning jetway display in Prepar3D v5. While Prepar3D v5 support was already (secretly) included in V1.6.6, I have decided to release a new SODE version also to fix some issues with anti-virus software blocking SODE due to falsely flagging it.
  • AS 2016 // REX SKY FORCE 3D + ENVFORCE. Active Sky 2016 (AS16) represents the culmination of 16 years of weather simulation engine development! Sky Force 3D is a complete overhaul of the weather and environment experience while bringing dimension to FSX, FSX Steam and Prepar3D v1, 2, 3 and 4.Check out the complete list of features at www.rexsimulations.com.
  1. Prepar3d 4.5 Hotfix
  2. Prepar3d 4.1 Review
  3. Prepar3d® 2.2+
  4. Prepar3d 4.5.13.32097

Prepar3d professional plus 4.1.7.22841 (x64)

Prepar3d 4.5 Hotfix

Our website provides a free download of Prepar3D 3.4.22.19868. The most frequent installer filenames for the software are: Fsx.exe and Prepar3D.exe etc. This software was originally developed by Lockheed Martin Corporation. This PC program was developed to work on Windows 7, Windows 8 or Windows 10 and is compatible with 32 or 64-bit systems.

Prepar3d 4.1 Review

Prepar3d professional plus 4.1.7.22841 (x64) Crack Incl Free Download
Prepar3D Professional Plus 4.1.7.22841 (x64) | 12.37 GB
The Prepar3D Developer Subscription is designed to provide resources needed to develop Prepar3D Compatible offerings. The program is also open to any individual or business who is interested in using Prepar3D to develop applications and add-ons.
Developers can employ a rich set of resources enabling you to develop complementary product offerings ranging from scenarios, vehicles, application add-ons or even integrating Prepar3D into a solution for deployment. Developer licenses contain a watermark signifying the acceptable use of this license.
Year of manufacture: 2017
Genre: Flight Simulator
Developer: Lockheed Martin
Publisher: Lockheed Martin
Type of publication: license
Language: English
Language of voice: English
Tabletka: Present
System requirements:
OS: Microsoft Windows 7 / 8.1 / 10 (64-bit)
Processor: Dual- or Quad Core 3.0 GHz (Per Core) +
Memory: 4 GB and above
Hard Drive: 30 GB (3 GB for SDK) Solid State Drive (SSD) is highly recommended
Video card: With a memory capacity of 4 GB or higher (GDDR5 or better) with DirectX 11 support
Description: 64 bit simulator!
Extras. information: Activator by Max Connor
What News?
New Features
Virtual Reality (VR) is now available in any view and has its own dedicated menu
Added interactive mouse pointer in VR
Added support for 4k Virtual Cockpit (VC) textures
Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map.
Health points for the ownship are now displayed in InfoGen text
Added 'HideMouseLookCrosshair' config option to disable the cross icon when using mouse look
Notification text can now be added using the 'CustomNoticeText' config option
Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer)
New Features (Professional Plus Only)
High-Level Architecture (HLA) network interface is implemented (experimental - work in progress)
Fixes and Improvements
Fixed an issue where turn rate was incorrect for large ships
Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting
Fixed various z-ordering issues with primitive objects
Fixed issue with SimConnect port values being written incorrectly to the registry
Fixed intermittent issue with autopilot glide slope
Barometric pressure units now display correctly in the Custom Weather screen
Added scenario favorites button back to the Load Scenario screen
Updated select camera control descriptions to be more consistent
Fixed issue where weather data for animated scenery objects was invalid after a vehicle change
Fixed rotation issues with certain lights and effects
Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge
Updated the default Max VC Texture Size config entry to 4096
Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen
Fixed shader support for pre-lit materials without textures
Fixed crash that could occur when zooming the GPS map
Duplicated panels are now saved into scenario .fxml files
Fixed crash that could occur when attempting to change airports at certain locations
Fixed crash that could occur when reading in invalid autogen data
Panels with pixel_size value set in config now correctly save their position in fxml files
Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation
Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the users location
Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default
Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings
The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down
The ATC window now processes key commands when undocked and not focused
Updated Learning Center file encodings to support Unicode characters
Autogen polyline buildings now respect the autogen building density slider value
Fixed issue that prevented light rotation key commands from controlling attached landing lights
Fixed issue that prevented HDR lighting values from syncing correctly in VR
Fixed several cases where attached effect rotation values would not update correctly
Previous camera settings are now restored correctly when leaving VR
Fixed edge cases where full screen would not black out the main view at the Startup Screen
Fixed issue preventing full screen resolution from being set correctly in the Startup Screen
Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario
Updated VR social screen to show both stereo and single views
Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed
VR can be disabled with the 'LoadVirtualReality' Prepar3D.cfg option
'Reload User Object' key command now additionally flushes and reloads textures
Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time
SpeedTree models now draw correctly in Radar and GData sensor modes
Fixed view change issues when using the view change hot key in a view group
VR can be enabled at startup with the 'EnableVirtualRealityOnStartup' Prepar3D.cfg option
Improved detection of VR headsets with more robust error reporting
Fixed crash that could occur after installing a large number of scenery add-ons
Fixes and Improvements (Professional Plus Only)
Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma
Distributed Interactive Simulation (DIS) heartbeat now more configurable
Attached DIS entities now correctly handled
MULTIPLAYER UPDATES
New Features
Added radio frequency support and direct voice chat through multiplayer Chat Window
Fixes and Improvements
Improved panel state management when entering multiplayer
SIMDIRECTOR UPDATES
New Features
Scaleform Objects can now be placed and rendered within the VC
The starting waypoint can now be set for AI Objects
Fixes and Improvements
Gizmo buttons now toggle based on gizmo state
Fixed slow down when entering the visualization
BGL can now be exported again through SimDirector
Fixed bug where translation gizmo would not be selectable if partially off screen
Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session
The position of copied objects is now slightly offset from the original
Camera Objects can now be referenced by View Change Actions
Fixed issue that prevented object rotation values from exporting to BGL
Fixed issue where the xml file name would be truncated after the first period when clicking 'Save as'
Camera name validation errors now link to the correct property
Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D
Fixed issue preventing RPN scripts from working correctly with Script Triggers
Prepar3D Content
New Features
Added rain effect to cockpit glass in default vehicles
F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR
Fixes and Improvements
Added configurable max_turn_rate for boat SimObjects
Updated default scenario flt files to support Unicode characters
Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode
Fixed missing cockpit textures in the F-16
Removed incompatible AI models
Prepar3D Scenery
Fixes and Improvements
Fixed missing textures in St. Louis Adams Mark
Removed invisible objects that could cause vehicle to crash at KBWI
Prepar3D SDK
New Features
Weather PDK now supports all functions available in SimConnect
Added CustomIcons sample showcasing new custom icon capabilities
Added additional Window PDK functions supporting 3D window positioning
Added PDK Menu service
Fixes and Improvements
Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery
Expanded IsSelectableVehicle support for use in fltsim cfg sections
Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats
Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter
Fixed issue that prevented Optimize Parts from working with complex vehicle models
Updated targeting pod sample showing controllable camera functionality
Removed Learning Management System (LMS) SDK sample and associated documentation
Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications.
Fixed SimConnect_Text issue with displaying extended ASCII characters
Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values
Added key event token and event id lookup functions to PDK
Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters
Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect.
Fixed several issues with the EnvironmentForceManager
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Pete & John Dowson's Software


Prepar3d 4.1

This is a consolidated list of flight sim related software produced by Pete and John Dowson, with links for downloading and purchasing, where relevant.
Please use Peter Dowson's Support Forumfor all support questions. And please make good use of the Sub-Forums there, which contain much useful information and further resources.

The software available through the links on this site are, for the most part, the current official release. For interim updates refer to the Forum's Download Links subforum.

Main products for FSX, FSX-SE, MSFS and all Prepar3D Versions releases to date Card reader writer software, free download.

[64-bit]

Release 7.0.2 of FSUIPC7 (incorporating the Server for WideFS 7), for use with MSFS

Although WideServer7 is built into FSUIPC7, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

Note: if you have purchased WideFS to work with FSUIPC4, FSUIPC5 or FSUIPC6, there is no need to re-purchase. Your existing registration details will still be applicable.

November 28th 2020.

[64-bit]

Full release of FSUIPC 6 (incorporating the Server for WideFS 7), for use with Prepar3D 64-bit Versions 4 and 5

Although WideServer7 is built into FSUIPC6, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

Note: if you have purchased WideFS to work with FSUIPC4 or FSUIPC5, there is no need to re-purchase. Your existing registration details will still be applicable.

November 28th 2020.

[64-bit]

Full release of FSUIPC 5 (incorporating the Server for WideFS 7), for use with Prepar3D 64-bit Version 4

Although WideServer7 is built into FSUIPC5, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

If you have purchased WideFS to work with FSUIPC4 there is no need to re-purchase. Your existing registration details will still be applicable.

Note: This product has now been superceeded by FSUIPC6 (above). It is recommended to use FSUIPC6 where possible, although please note that registration keys for FSUIPC5 are NOT VALID for FSUIPC6.

June 28th 2020.

FSUIPC 4.975 [for FSX, FSX-SE and P3D 1.4-3.4]

[32-bit]

Full release of FSUIPC 4 (incorporating the Server for WideFS 7), for use with FSX, FSX-SE and Prepar3D 1.4-3.4
This version supports the FSX-SE Beta build 63003, but with restricted operation. Please see the IMPORTANT notes for FSX-SE users included in the ZIP.
FSUIPC4 is not supported on any version of Windows before Windows 7, and will probably not work on such versions in any case.
Although WideServer7 is built into FSUIPC4, you will still need the WideClient from the link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).
Please Note: This version works with versions 1.4-3.4 of Prepar3D, but they will not be supported in the future. Prepar3D users should move on to Version 4.

May 11th 2020.

WideFS7

Full package for WideFS7, which includes WideClient 7.156, WideCloser 1.0.2 and documentation.
WideClient Links FS utilities over a LAN, without needing to have a copy of FS on the second computer.
Note that WideFS consists of WideClient, WideServer and WideCloser. However, as WideServer is now included in FSUIPC since version FSUIPC4, it is only needed for FS2004.
FSUIPC is required. January 31st 2019.

4.1

To buy FSUIPC or WideFS for FSX, FSX-SE, MSFS or Prepar3D, and receive your Registration code, use the relevant link below to go to the simMarketpurchase page:

FSUIPC7 for MSFS

FSUIPC6 for P3D v4 & v5

FSUIPC4 for FSX and P3Dv3

WideFS7 for FSX, P3D and MSFS

Additional Free Software

MakeRwys 5.11MakeRwys is a simple utility which extracts selected airport data from active scenery, basing its scan on the active SCENERY.CFG file. It produces data files for all versions of Radar Contact, for FStarRC, and for several other programs. Version 5.10 is suitable for FS2002, FS2004, FSX, P3D and MSFS running on Windows 10.

Documentation of the data files produced is included in the ReadMe, inside the ZIP. The program is free for anyone to use as necessary to support their own data needs, as well as users of the mentioned programs.
IMPORTANT: For FS2002, FS2004 and FSX running on earlier versions of Windows than Win10 you will need version 4.70 instead: MakeRunways_470.zip
December 2nd 2020

FSUIPC SDK

FSUIPC Software Development Kit for versions 3.999/4.80, authored by Peter Dowson, Pelle Liljendal and Chris Brett. Contiains very large list of FS offsets as well as source code examples for C/C++, Delphi and VB.Also contains FSInterrogate. (for FS2004, Prepar3D, FSX and FSX-SE).
February 10th 2012.

vJoyOffsets

A utility program for linking FSUIPC Offset values to virtual joystick inputs. Requires the vJoy package provided by Shaul Eizikovitch. Authored by Peter Dowson, December 2019.

PFC DLLincludes
PFC.DLL forFSX/P3D1-3, and
PFCcom64.DLL for P3D4, P3D5 and MSFS (FS2020)

PFC.DLL This program is an FS2000/FS2002/FS2004/FSX/P3D driver for the COM-port connected equipment produced by PFC (Precision Flight Controls Inc.) It handles the Throttle Quadrant Console, Cirrus II, Professional Flight Console, and the Jetliner, with options such as Pedals, Avionics Stack and the Remote Instrument Controller (RIC).
July 20th 2020.
PFCHIDincludes
PFCHID.DLL for FSX/P3D1-3, and
PFChid64.DLL for P3D4, P3D5 and MSFS (FS2020)
An add-on for FSUIPC3, FSUIPC4, FSUIPC5, FSUIPC6 or FSUIPC7 to drive PFC's modern USB HID devices.
July 20th 2020.
HidScannerA little program for scanning connected (or even just Registered) Joysticks and other HID (Human Interface) Devices and providing full details. It can stay running and monitor changes too, if needed.
64-bit Module User KitThe 64-bit Module User Kit only.
64-bit External User KitThe 64-bit External User Kit only.

Prepar3d® 2.2+

FSUIPC and WideFS for FS2004

The version FSUIPC below is also compatible with the Microsoft Flight Simulator 9.1 UPDATE which was made available on October 9th 2004.

Note that FSUIPC3 and WideFS6 are no longer supported. But a free Registration is provided:
Name: free user
Email: fsuipc@free.com
FSUIPC3 KEY: Y8ZG SUWH TIQ2
WideFS6 KEY: IUT7 DBMK 1EU1

FSUIPC 3.999z9

FSUIPC.DLL (FSUIPC3) replaces FS6IPC.DLL for use with FS2004.
September 9th 2013.

WideFS6WideFS consists of WideServer 6.995, WideClient 7.156, and WideCloser 1.0.2.
WideFS Links FS utilities over a LAN, without needing to have a copy of FS on the second computer. Works with FS2004. FSUIPC is required. Includes TCP/IP and IPX/SPX support.
January 31st 2019.

Prepar3d 4.5.13.32097

Older Unsupported Utilities and Documents

FS2004controlsDocumentation about FS2004's keyboard and joystick control inputs.
October 1st 2003 (17 KB)
FSUIPCRun Options
for FSUIPC 2.94 or above

FSUIPC Run Options by Jos� Oliveira, this utility allows you to set the options for running programs via FSUIPC on the FS computer (please see the FSUIPC Advanced Users Guide).
July 24th 2003.

AIBridge(link)AIBridge by Jos� Oliveira, this priogram utilises the new feature in FSUIPC to inject Traffic information into the TCAS tables to add Multiplayer aircraft, so that these will show on TCAS radar displays and gauges.
EpicInfo 4.22EpicInfo is an incredibly useful module for anyone using an Epic together with FS. If you have an Epic just download it without any further ado.

This version is compatible with both USB and ISA versions of the EPIC.
December 9th 2003.

GFDisplay 1.30GoFlight display and indicator handler for registered FSUIPC users -
November 27th 2009.
GPSout 2.61

Provides GPS style output on a COM port, for connection to FliteMap, AutoRoute, or other atlases and moving map programs which accept standard NMEA 0183 format input.

Note: For FSX this facility is part of FSUIPC4 and needs user registration.
May 8th 2013.

AutoSave 1.501with FS2004 support. It will save flights ('STN' files) at regular intervals, so you can retry that crashed landing or quickly recover from other problems.
Note: For FSX this facility is part of FSUIPC4 and needs user registration.
December 24th 2004 (released Jan 2nd 2006).
Older non-English FSUIPC Documentation

French Docsby Fabrice Erdinger , Philippe Durand, and Sylvain Jub� (User Guide for Version 2.96)
French FSUIPC Run OptionsTranslated bySylvain Jub�
French SDK Docs by Arnaud Dupin de Beyissat (for Advanced Users and Programmers)

FSUIPC Module French Version 2.96by Sylvain Jub�

FS2002controlsDocumentation about FS2002's keyboard and joystick control inputs.
December 4th 2001
FStarRC 2.31

This package provides Jeppesen FliteStar/FliteMap (version 8 or 9) with a way to generate plans for FS2000/2002/FS2004, and .apl input files for direct use in JDTLLC's Radar Contact (all versions from 99 through 2.2 and including the current version 3).
May 8th 2013

FS2000ctlsDocumentation about FS2000's keyboard and joystick control inputs.
November 25th 1999
EpicLink 1.05EpicLink allows you to link multiple EPIC installations on a LAN, under Windows control and using the IPX/SPX protocol. Includes the latest Epic.Vxd July 2000. For ISA EPIC cards only
FS98ctlsDocumentation about FS98's keyboard and joystick control inputs.
June 2nd 1999